Welcome to The Iron Gamers Guild

Who are we?

We are a group of pen and paper gamers who meet weekly to play varied games in New York's Capital Region. Although our default game would be considered Dungeons & Dragons (3.5e), we have also played Adventure!, Call of Cthulhu, HARP and RISUS. The current roster is 5 members.

  • Sean - SJK.JPG - DM of the Savage Tide campaign and owner of this site.
  • Steve - Stevepic.jpg - Player (Luthar), current logger of adventures and site editor.
  • Ray - Player (Edrik)
  • Aaron - Player (Egeo)
  • Rocco - Player (Huff)
  • Patrick - Player (Djeerling)

When and Where do we meet?

We generally meet Thursday nights from 5:30pm until 10pm at the residence of one of the members. The night of the week we meet occasionally changes based on member needs, but we stick to Tuesday, Wednesday or Thursday.

Campaigns

  • Savage Tide Adventure Path (STAP) - Currently the IGG's standard game, an intriguing world full of Pirates, Barbarians, and Wizards alike! This is currently played by the whole group.
  • HARP - Rocco's game, which has no name yet, other than the system we are running it in. We play this when all players cannot be on hand for the STAP.
  • Keep on the Shadowfell - We played 4e just to see what it is like. We pretty quickly decided it didn't work for us as a whole system, but there are some golden ideas that could be plundered for other games.
  • Ersa - This is Sean's homebrew campaign world, with no details yet.

House Rules

Every group and GM has some house rules that make the game 'theirs'. These are the ones that make it 'ours'.

D&D 3.5e House Rules

  • Defense Bonus - A class based ability to evade blows.
  • Armor as Damage Reduction - Armor soaks up damage. Turning attacks? Not so much.
  • Hero Points - Players award these to one another for good play. They can be exchanged for neat heroic effects.
  • Quasi VP/WP - The benefits of the VP/WP system in D&D, with less difficulty adapting it to D&D rules.
  • Identifying Magic Items - If you don't have the Identify/Analyze Dweomer spells, or the components to cast them, how can you identify what the shiny new loot you have acquired does?
  • Elements of Magic (Revised version) - A point based replacement magic system that allows for much more freeform spellcasting.

Want to join?

The details on how to join us are described here, in the New Members section. Contact information can be found here.

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